![]() ![]() But this is a fully stand-alone game (like Napoleon Total War was to Empire Total War), and does not require Rome II in any way. ![]() While that game was all about building up the Roman empire (or whichever empire you happened to select), Attila is all about tearing down those empires. Of course, Creative Assembly running with an idea that I had independently conceived of only made me more curious to play the game.Īttila acts as sort of a sequel to Rome II. I'm a fan of the Total War series as is, so I was going to play this game for sure. Total War: Attila has a feature almost identical to what I had conceived for the Huns and Mongolians in Civilization. Well, the Creative Assembly had already beaten me (and Firaxis) to the punch with Total War: Attila (and apparently Firaxis is embracing the idea with Beyond Earth's first expansion). ![]() The idea was that they would have traveling cities that allowed them to move their empire with their army and essentially occupy any unclaimed territory or territory vacated by defeated rivals. ![]() In it, I proposed a unique characteristic for the Huns or Mongolians: that they be a true nomadic empire. A few months ago, I posted an article outlining some suggestion for unique civilization themes and abilities for a possible Sid Meier's Civilization VI game. ![]()
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